Posts Tagged ‘surfacing’

Orbus: A Character Sketch

Monday, September 27th, 2010

Orbus: Character Sketches

I have been attempting character modelling thanks to the 3D classes I have been taking. It’s tough translation the vision in my head onto paper with pencil and then into polygons in Cinema4D. The more detailed the character is, the more interesting and greater personality it has. But the added detail creates exponential complexities. When I first envisioned a War Of The Worlds inspired mechanoid, I expected the hard-body, rigid structural nature of the thing to be easier to model than a soft-bodied organic object like a humanoid like Leonarto. The real trick is getting all the tiny nuanced details modelled, textured and positioned to create a greater level of authenticity.