To HD or Not HD : The Quandry Over Podcast Quality

June 24th, 2011

I have noticed a shift in the number of podcasts I subscribe to that end up on my iPod. Many shows that I have been subscribed to for several years, which adds up to numerous episodes, are no longer making onto my 80GB iPod 5G.

Playing many new video podcasts requires an additional transcode in iTunes

My old iPod supports resolutions of up to 640×480 which translates to a widescreen 640×360. Of course many video podcasts are recorded widescreen these days and 960×540 is a popular size to publish at. It is 50% of 1920x1080HD resolution and offers a good balance of bandwidth and quality. It is also compatible with AppleTV playback. It is not compatible with the older iPods unfortunately.

According to Apple’s tech note iTunes can play a variety of .mp4, .m4v, and .mov video formats encoded using either the MPEG-4 or H.264 codecs, but only provides specs for iPod Touch, iPhone 4, iPhone 3G/3GS, iPad and Apple TV. It seems the trusty old iPod Classic has been dropped from the developer support reference.

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The Ball Is Always In your Court

May 23rd, 2011

As freelancers, we have to wear many hats, some of them less comfortable than others. Many creatives I speak to seem to agree on one thing, carrying out the more ‘business’ related tasks sucks. Whether that is doing the books or drumming up new business, most of us are far happier just getting on with the creative side of things. Which means the rest of our duties are often pushed aside and left unattended. Read the rest of this entry »

Design updates to the website

April 10th, 2011

This week I have been making some design updates, well really completions actually, as these were meant to be done months ago when the site was built. Funny how some things get put on the backburner and just end up living there.

Well I’m happy to finally have addressed these, at least in design form. I’m going to be tackling the coding this week to get everything in place. Before too long I may actually have a complete website. And then what will I do.

Lumiere : Frisco Sky

February 25th, 2011

A sixty second fixed camera shot, in the style of Lumiere filmaking. This however was colour-corrected in post, nullifying it as a true Lumier in the strictest sense.

This shot was taken sitting outside the chocolate shop on Ghirardelli Square, San Francisco. We sat for quite a while watching the people come and go. The clouds raced across the sky in never-ending motion.

Details
Shot on Flip Ultra
Edited in Final Cut Pro
Graded in AfterEffects
Encoded in Episode

Lumiere : Golden Gate Park

February 21st, 2011

A sixty second fixed camera shot, in the style of Lumiere filmaking. This however was colour-corrected in post, nullifying it as a true Lumier in the strictest sense.

This shot was taken on a log by the lake on strawberry Hill in Golden Gate Park. The boaters were a lucky accident.

Details
Shot on Flip Ultra
Edited in Final Cut Pro
Graded in AfterEffects
Encoded in Episode

Lumiere : Ghirardelli Square

February 16th, 2011

A sixty second fixed camera shot, in the style of Lumiere filmaking. This however was colour-corrected in post, nullifying it as a true Lumier in the strictest sense.

This shot was taken sitting outside the chocolate shop on Ghirardelli Square, San Francisco. We sat for quite a while watching the people come and go. Great people watching.

Details
Shot on Flip Ultra
Edited in Final Cut Pro
Graded in AfterEffects
Encoded in Episode

Lumiere : Noe Valley, San Francisco

February 11th, 2011

A sixty second fixed camera shot, in the style of Lumiere filmaking. This however was colour-corrected in post, nullifying it as a true Lumier in the strictest sense. This shot was taken sitting outside a shop in Noe Valley. The pair of gentlemen who sit down to adjust their shoes was pure serendipity.
Details
Shot on Flip Ultra
Edited in Final Cut Pro
Graded in AfterEffects
Encoded in Episode

T-Mobile : How To Lose A Loyal Customer

January 25th, 2011

Well, dear T-Mobile, after more than 6 years of loyal patronage it’s time we parted ways. I used to proudly state how T-Mobile treated their customers fairly and for that good service, some loyalty should be rewarded. When the iPhone was released my excitement was tempered by my sense of loyalty to T-Mo. My reluctance to change carriers spanned the years between then and now. I even went to the length of buying a used 1st Gen iPhone that was jailbroke/unlocked to use with my T-Mo SIM. As newer versions of the iPhione were announced and released I stuck loyalty to T-Mo. As my old 1st Gen phone got more and more beat up I continued to resist the urge to leave the company who had provided fair and honest service, and jump ship to AT&T and a nice new iPhone with a faster processor and better battery life.

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Orbus: A Character Sketch

September 27th, 2010

Orbus: Character Sketches

I have been attempting character modelling thanks to the 3D classes I have been taking. It’s tough translation the vision in my head onto paper with pencil and then into polygons in Cinema4D. The more detailed the character is, the more interesting and greater personality it has. But the added detail creates exponential complexities. When I first envisioned a War Of The Worlds inspired mechanoid, I expected the hard-body, rigid structural nature of the thing to be easier to model than a soft-bodied organic object like a humanoid like Leonarto. The real trick is getting all the tiny nuanced details modelled, textured and positioned to create a greater level of authenticity.

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Leonarto : A 3D Character Sketch

July 17th, 2010

Leonarto: Natural Pose

I have been attempting character modeling for the first time thanks to the 3D class I have been taking. It’s a fun process to learn, and character design is obviously really challenging but quite rewarding at the same time. I love to sketch out my ideas on paper first, almost all my work starts that way. The real work begins trying to translate my loose pencil work into polygons and pixels. It’s a tremendous way to learn to model and get a deeper understanding of my 3D app of choice Cinema4D. It also gives me a massive appreciation for the folks at Dreamworks, Pixar, WETA etc. that make their characters so rich and detailed and believable.

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