Posts Tagged ‘cinema4D’

Orbus: A Character Sketch

Monday, September 27th, 2010

Orbus: Character Sketches

I have been attempting character modelling thanks to the 3D classes I have been taking. It’s tough translation the vision in my head onto paper with pencil and then into polygons in Cinema4D. The more detailed the character is, the more interesting and greater personality it has. But the added detail creates exponential complexities. When I first envisioned a War Of The Worlds inspired mechanoid, I expected the hard-body, rigid structural nature of the thing to be easier to model than a soft-bodied organic object like a humanoid like Leonarto. The real trick is getting all the tiny nuanced details modelled, textured and positioned to create a greater level of authenticity.

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Leonarto : A 3D Character Sketch

Saturday, July 17th, 2010

Leonarto: Natural Pose

I have been attempting character modeling for the first time thanks to the 3D class I have been taking. It’s a fun process to learn, and character design is obviously really challenging but quite rewarding at the same time. I love to sketch out my ideas on paper first, almost all my work starts that way. The real work begins trying to translate my loose pencil work into polygons and pixels. It’s a tremendous way to learn to model and get a deeper understanding of my 3D app of choice Cinema4D. It also gives me a massive appreciation for the folks at Dreamworks, Pixar, WETA etc. that make their characters so rich and detailed and believable.

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